departures

my 2024 in review

NOTE: this is a mirror of my post on itch.io.


Hello folks. It's time for my yearly Big Blog Post...! I actually had this in my drafts for ages but it's now a year in review post. My personal year, wrapped! For all interested parties to see! We all love those, right...? Anyway. 2024 was a weird one for me, so I'm glad to see it go away to hopefully make space for something nicer.

Brief summary of what's in this post:

SUDDEN DEATH

Winner of Domino Club's Danny Dyer Award'for geezers plain and simple. legends in their own way'

A screenshot from SUDDEN DEATH

SUDDEN DEATH is a game about an underdog sports team that will do anything to win the championship... no, that doesn't sound right. Let me quote Robert Yang from his (very nice, shout outs) blog post about the game:

"there's these two players Mitch and Jordan. Mitch is the honorable captain of the team, while Jordan is a trickster hotshot star. They want to win, but they also want to fuck. Can they have it all??".

SUDDEN DEATH is a story about love, sports, luck, death. It follows a team of ratbags who are also, somehow, honourable. It's the most fun I've had making a video game so far.

✦ PLAY NOW ✦

Stray observations about making the game:

Another screenshot from SUDDEN DEATH

Anyway if you want to read a rollercoaster ride gay horny story and are curious to see if you too can be tricked into being invested in a fictional sports game, you could give it a go :)

Neurokino Retrograde

Winner of Domino Club's Protomolecule Award'for a life collapsed into a timeless hologram of memory'

A screenshot from Neurokino Retrograde

Neurokino Retrograde is an esoteric sci-fi visual novel. You play as Proxy, who's asked by a mysterious organisation to see if she can identify the... thing? person? that may or may not be her ex, Chia. Chia, who broke her heart years ago. Chia, who encountered an alien anomaly while on a routine job in space and came back wrong.

Just like SUDDEN DEATH, it's a story about love. Proxy sequences abstract glyphs together, the entity on the other side of the glass--hidden by a curtain in a sterile medical room--answers with images, videos. Are they fragments of Chia's memories, or something made up by the aliens? The mysterious organisation wants to know if the aliens are hostile or not. Proxy just wants to make peace with a relationship she thought she had moved on from.

✦ PLAY NOW ✦

I made Neurokino Retrograde with Freya! It was really exciting for me to finally collab with her because a lot of my favourite Domino games are the ones she worked on. It was also nice for me to take a backseat on the writing front and focus solely on visuals and SFX.

I had total trust in Freya to write a very cool story and it turned out so well... I'd discover each new edit/addition to the script when I'd be testing visuals and go "ohhh she's cooking with this one". When I did my first playthrough and got to [REDACTED SPECIFIC MOMENT] I literally gasped. Absolute cinema.

Another screenshot from Neurokino Retrograde

Neurokino Retrograde was made in Videotome Heartbreak, which is the fourth engine in the Freya's Videotome family of visual novel engines, although it ended up being VERY modified/refactored, among other things to suit the needs of yours truly. Freya wrote a little bit about that in her retrospective about Videotome.

Some interesting bits about making this game:

Screenshot of Neurokino Retrograde where you can see the aforementioned glyphs.
Cool fake boxart I made for Neurokino Retrograde :)

I may be so bold as to say that this is kind of a thematic sister game to Under A Star Called Sun, although this is a post-release observation, makes sense considering both games are borne out of shared interests and influences. I think it's neat. We love longing and memories and love... in space!

A quick list of things I enjoyed this year

Games

Gaming... I don't feel like I do a lot of it and yet here we are.

Books

I decided to take up the Goodreads challenge to read ten books this year so I can say that I have read ten books this year, and indeed: I have read ten books this year! I tend to slack off when I'm in-between books, losing precious book-reading time. Next year I'll do even better. Anyway here are my three favourites.

Movies

Reflecting on my favourites this year, it was kind of the year for esoteric romance movies. I love that. Missed out on the Melbourne International Film Festival this year :( maybe next year. I'm sure there's stuff I forgot to mention... I'm bad at keeping track of what I watch but I don't like using Letterboxd. Oops.

Well, that's enough media for me. If I'm good next year I'll make some more regular posts about what I've read/played/watched but I definitely wouldn't hold my breath for it.

2024, how are we doing?

I don't think I've done an actual retrospective/introspective blog post in... a while? ever? So here's for trying something and see where it goes.

To be perfectly honest, 2024 was a bit of a mixed bag for me. I thought I'd be working more on DAWN CHORUS but that took a backseat while I was busy with contract work, family emergencies, general life and other distractions.

If I put on my big ol' Harshest Critic hat and turn it inwards for a bit, I'd pretty boldly say that the first half of the year was a complete wash on a number of levels (aside from the release of SUDDEN DEATH, probably, thank fuck for Domino Club). For a while I lost track of what exactly it is I'm working towards, my mental health became noticeably worse: I felt frustrated and trapped in situations I thought I could 'work hard' to make better, but ended up in me operating at a loss--luckily 'only' in nebulous mental health terms and less in concrete, financial ways. Creatively for most of the year I felt drained, exhausted. I don't necessarily believe in art/writer's block, just normal fatigue and the natural ebbs and flows of creative inspiration/impulse/motivation... Ultimately I think I just put a lot of pressure on myself, which becomes a spiral that feeds itself.

Maybe that's just what reaching your thirties is like, though. And the industries you operate in the process of being reduced to shambles, and the state of the world in general as you see it through the dim light of your phone screen, and rent's going up next month, and as a precarious freelancer can I afford to quit a job that underpays me, and and and...

It's not all bad news though. In the latter half of the year, things slowly and then steadily improved. I walked away from a bunch of those situations that made me unhappy (as they say, the hardest part is realising they're bad for you). My partner and I went on a month-long holiday, our first overseas holiday since pre-Covid times (finally, unrestrained summer fun!). I made more of an effort to reach out and hang out with my friends (although this needs to improve even more next year). I worked on Neurokino Retrograde, I finally released my remake of Barry Bonds enters the World of Myst, and I'm working with other people on new projects that are exciting to me (can't say too much about those right now). I'm writing again, thinking about things I want to make again. Nature is healing, etc.

I'm not sure how deep I want to go with introspection in a public post, but I learned some valuable lessons from the more negative experiences I had this year, things I can improve about myself. Maybe that's me grasping for a consolation prize for my troubles... but hey, I think it's better than sulking forever. I'd say it's objectively good to still be discovering ways to live better in the world at age thirty. Yay.

2025 thoughts and expectations:

That's it! If you made it this far, thanks for reading.

Cecile


#recs #releases #year in review