departures

Ten significant Australian-made games, and how they relate to the National Cultural Policy

Freeplay is currently calling for game devs and game-adjacent people to submit to the Australian National Cultural Policy to push for better representation of games-as-culture for how the Australian government should support/fund/value the arts.

It's a noble endeavour, and we'll have to see how much we can sway them when they literally say on their page that they'll use LLMs to 'make summaries of the submissions' which is frankly laughable and simply revelatory of how The Arts are being considered by the powers that be... but it doesn't hurt to give it a go.

Anyway, one of the prompts posted by Freeplay board member Travis Jordan in the semi-private discussion about this stuff was 'what are ten Australian games you'd pick to highlight the diversity of Australia's current game making scene?'.

I gave it a think and here are my picks:

Not a comprehensive list by any means, and perhaps still skews a little too commercial for my tastes even though these are literally my picks, and it doesn't help that the Australian artgames scene has been in a bit of a dormant/slump/flop era in recent years, the increased professionalisation/'corporatisation' of game making practices in this country being partly to blame--but I digress, still a solid list after all.

I don't know, you should check these out and then submit your damn contribution to the NCP if you're feeling cheeky. Here's something to start with.

Regardless of how this all shakes out you bet I'll still be making games.

And so should you.

#recs